Wednesday, 29 March 2017

Guest Post on The Burning Eye

Recently, Nick from The Burning Eye recently asked if I would be interested in putting together some thoughts on maelstrom missions for his Tactical Insight series. 

I was happy to do so, and it was posted yesterday. You can check out "Taming the Maelstrom" on his blog where I talk about my approach to maelstrom games and offer some tips on hopefully improving your game. 

Monday, 27 March 2017

Rise of the Primarch Review: Part 3- Forces of the Ultramarines

The third part of my Rise of the Primarch review looks at the new rules for Ultramarines in the book; new warlord traits, Relics and formations.

Warlord Traits
The third Gathering Storm book presents a new warlord traits table for Ultramarines army. 

Noble Visage- This provides your warlord with a 12" re-roll bubble for morale, pinning and fear tests. A nice bonus that works on all armies of the imperium faction. 

Warden of Ultramar- Warlord gains Counter-Attack. This could be useful on a combat-centric unit.

Paragon of War- Warlord gains Preferred Enemy. Given the number of re-rolls available to Ultramarines, getting more re-rolls to wound will boost their damage output further. 

Master of Strategy- Add 4 to seize the initiative roll. This is awesome, seizing on a 2+ is a game changer and will be a big boost if you get this. Allowing your opponent to set up first, countering their deployment and having a very good chance of seizing will give you a great boost in your games, 

Master of Tactics- Allows you to discard a Tactical Objective card at the start of your turn and draw another. This is a big boost in maelstrom missions and should help significantly increase your score in these games. 

Adept of the Codex- Warlord and units within 6" get Split Fire. This could be useful in certain situations, but counting on this at the list building stage is not worth it, so it may have limited uses in your game. 

Overall, a decent set of traits. Master of Strategy and Master of Tactics seem solid to me. I think that most of the warlord traits from Codex Space Marines are just as good, if not better.

Thursday, 23 March 2017

Rise of the Primarch Review: Part 2- Roboute Guilliman

Part 2 if my Rise of the Primarch review takes a look at the main man himself; Roboute Guilliman, Primarch of the Ultramarines.

Roboute Guilliman
The Ultramarines' Primarch is a Lord of war that can be included in any Armies of the Imperium force. At 350 pts, he is pricey, but he comes with a great statline, serious combat potential and a host of special rules that make him a worthy inclusion in an army.

First off, let's look at durability. He is T6, with 6 wounds, a 2+ armour save, 3+ invulnerable save, Eternal Warrior and Feel No Pain. That is a pretty impressive list and makes him a pretty durable model. In addition, his relic armour means that when he is slain, he returns to the field with D3 wounds on a 4+.
Most units in the game are going to struggle to take him out in shooting or in combat. However, given the current state of competitive 40k, this will not be too much trouble for many units either. A couple of rounds of serious grav cannon fire will probably take him out no problem. One big disadvantage of Guilliman is that he is a monstrous creature, so no joining units to benefit from Look Out, Sir rolls (though there is a formation in the book that can fix this). So overall, Guilliman is tough, but not impossible to kill.

Wednesday, 22 March 2017

Rise of the Primarch Review: Part 1- Cypher and the Fallen

Welcome to the first part of my review on the Gathering Storm: Rise of the Primarch book. This part will look at the rules for Cypher and the Fallen. While that sounds like an amazing name for a prog rock band, let's see what they look like on the tabletop.

Cypher, Lord of the Fallen
Cypher can be taken in the primary detachment in any Armies of the Imperium army or Chaos Space Marine army, as long as the army does not include any Dark Angels. He does not take up any force organisation slot. 

Cypher is actually a pretty good character to add to many units in the game. He provides some nice special rules for a unit and has some decent shooting and combat abilities.

He has And They Shall Know No Fear, Fleet, Hit and Run, Infiltrate and Shrouded. These provide some nice bonuses to any unit he joins- giving them a boosted cover save, better chance of charging into combat and the ability to flee from combat. 

Sunday, 19 March 2017

Blog Hiatus

As you may have guessed from the above picture, my holiday did not go exactly as planned. I managed to break my wrist while I was snowboarding in France. My saving throws continue to suck as usual! Worse, it was my dominant hand, making things more difficult. 

As a result on this, blog posts are going to be a bit sparse for the next 6 weeks. There will be no hobby posts or battle reports for a while, while I heal. Pity, as 6 weeks off would have made a huge dent in my painting pile. 

Sorry for the inconvenience!

Thursday, 16 March 2017

Birthday Bash 2.0- Tournament and Venue Review

With my battle reports and army review completed for the recent Birthday Bash tournament, I thought that I would share my thoughts on how I thought the tournament went and what I thought of the venue.

Overall, the experience was great. I had a brilliant time at the tournament and the store was great too. 

Birthday Bash Tournament
The tournament format was as follows:
  • 1500 point army, single Combined Arms, no allies formations. Forgeworld allowed. 
  • Single Lord of War allowed, as per ITC restrictions.
  • Three games of 40k using Maelstrom missions.
  • Only two maelstrom cards can be scored per turn. Uses a modified maelstrom deck. 
I really liked the restrictions in place for building the army at the tournament. I am generally a big fan of the CAD and I like 1500 points games. There is enough interesting stuff on the table to make the game worthwhile, but the games do not take such a long time. It also forces you to make important choices in your army, as you cannot take all the best toys. 

The Lords of War restriction was ok too. Looking around, I didn't see too many on the tables. I think there was a Wraithknight, the Chaos Knight I played and a Tyranid Forgeworld flyer thing. 

In future years, I would like to see the format stay roughly the same (though this would depend on what happens with 8th edition). Keeping formations out of the tournament is a nice change. Do you go for the minimum "troops tax" and hope your big toys can get the job done, or do you load up on Objective Secured units to dominate the maelstrom missions? I think we can guess which I favour. 

Wednesday, 15 March 2017

Birthday Bash 2.0- Deathwatch Army Review

As is customary after attending a tournament, I like to take a look over my army and see how it performed in my games- looking at what worked well and what could be improved the next time. 

In order to set this review in context, you can find the battle reports from Game 1 (Necrons), Game 2 (White Scars) and Game 3 (Khorne Daemon Kin) in their respective links. 

As a reminder, my army consisted of:
Watch Captain Artemis
5 Veterans- 3 Frag Cannons, Storm Shield
Drop Pod
5 Veterans- Meltagun, 2 Combi-meltas, Auspex
Drop Pod 
5 Veterans- 5 Deathwatch Shotguns, Storm Shield 
Drop Pod
5 Veterans- 5 Stalker Pattern Bolters
4 Bikers- Power Weapons, Meltabombs 
4 Bikers- Power Weapons, Meltabombs
4 Vanguard Veterans- 2 Heavy Thunder Hammers, 2 Pairs of Lightning Claws
Corvus Blackstar- Inferno Halo Launcher

Overall, the army worked very well. It was well suited for maelstrom missions, had a reasonable level of durability and could put out a lot of potent firepower, with one unit providing some combat ability.
I will now take a look at breaking down the different units in the force.

Tuesday, 14 March 2017

Birthday Bash 2.0- Armies on Display (Pic heavy)

Here are a selection of some of the armies on display at Birthday Bash. There were some fantastic forces on display at the tournaments, hope you enjoy the photos. 

Monday, 13 March 2017

Better Know A Blogger: Part 32- Modern Synthesist

This week's Better Know A Blogger features Mr Pink (@Mod_Synth) from Modern Synthesist.

I first came across Modern Synthesist on Twitter and after checking out the blog, it has become a firm favourite on my reading list.

What attracted me to the blog was the awesome conversion work and painting skills on display on the blog. His most recent work on the blog has been towards his Genestealer Cults army. This has featured some of said awesome conversion skills and painting. One of the themes of the army is highlighting the hidden nature of the cult. Mr Pink has put this to great use with hooded Hybrids and Purestrain Genestealers covered in tarp!

Most recently, he has been taking part in the Squaduary challenge, where he pledged an insane number of models to complete.

You can also find great examples of his Dark Eldar army.

Not only a real treat for the eyes, Mr Pink helpfully provides a whole host of tutorials, helping you to improve your own hobby skills and reproduce some of his own work on the blog. In addition, you will find some great editorial pieces on the blog on a range of subjects.

Here are Mr Pink's answers to my questions:

1. What age did you get into gaming and what started it off?
It's was the 9th Grade, so I guess that makes me... 13? My younger brother wanted to get into 40k, and I was acting as middle man to buy my friend's ultramarines for my brother. He started telling me about how cool Tyranids were, introduced me to the local 'Nid player, and when that guy opened up his model case, my fate was sealed! 

Sunday, 12 March 2017

Monster March- Week 2 Update

Welcome to my week 2 update on the progress of my Terrorgheist for Monster March. 

Monster March is a month-long hobby challenge being run by Swordmaster at "Path of an Outcast". You are challenged to get a monster model painted up over the course of March. You can find his first post detailing those participating using this link