Thursday, 20 July 2017

Guest Post- 8th Edition 40k as a Tournament Game

Recently, I attended the Caledonian Revolution tournament, the first one that I had attended for 8th edition. I had been to quite a few tournaments in the past edition and was interested to see how I would perform with such a drastic change to the rules of 40k. 

Since the release of 8th edition, many players have spend time building new lists for their armies and testing out what units worked and what units were less effective. Caledonian Revolution featured around 100 players, with many top level players from the UK attending, so this seemed like a good place to check out where the meta might be heading. Going round the tables at the tournament, there were quite a few trends that I noticed. Flyers were very popular, with many lists featuring multiple flyer units. Vehicles were back in a big way too, with many list featuring a lot more tanks than you would expect under 7th edition, and even Dreadnoughts were being taken. In fact, many lists had up to 5 or 6 Dreadnoughts in the army. Guilliman was also a common sight on the table, as well as veritable hordes or Razorflocks!

I was interested to see what tournament players thought of 8th edition and how it might shape the tournament scene going forward. I asked previous contributor Innes to put together some thoughts of his experiences of 8th edition so far. 

I used to play against Innes when I attended Dundee Wargames Club. He was very much a big fan of tournament games and would be frequently trying out the optimal combinations for his army that stretched the rules of 7th edition to breaking point. We had a lot of fun games, some not so fun games against his Deathstar army, and I learnt a lot about making fun lists for my White Scars that could also be competitive in a tournament. 

Innes attends countless tournament each year, is a member of the ETC Scottish team and is a co-host of the awesome Caledonian Deathwatch radio, a great podcast for getting information on 40k from a competitive viewpoint. Check out their facebook page for all the up to date information on the podcast. 

So, here are Innes' thoughts on the 8th edition of 40k so far:

8th Edition as a Tournament Game
by Innes Wilson

Hi everyone, Innes here. Following Caledonian Revolution, Michael asked me to put together an article about what I thought about 8th as a tournament edition, so I’ve put together a short piece on the strengths and weaknesses of 8th Edition for tournament play.

For me personally, I was a massive tournament player in 7th, and I very much enjoyed all the game had to offer in terms of list building, tactical depth and options available; whether it was in the psychic phase, or the intricacies of multi-charging and list design. Moving into 8th then, it became obvious from the articles that Games Workshop were attempting to reduce the level of over complication in the game. As a person who thrived on that over complication, I’ve been very much concerned about where 8th edition would be as a game for tournaments. 

Wednesday, 19 July 2017

Caledonian Revolution 2017- Best Army and Armies on Display

There were some great armies present at Caledonian Revolution this year. First up, you can see some of the armies that were nominated for Best Army at the event. 



Tuesday, 18 July 2017

Caledonian Revolution 2017- Deathwatch Army Review

As is customary for each of the tournaments that I attend, I will take a look at the army I selected for the event, identify which units worked well and which units struggled, and try to learn some lessons from my games at Caledonian Revolution 2017. 

First off, I won two games and lost three games at the event, gaining a final listing of around 66th out of 100. This is easily my worst result at any of the tournaments that I have attended in recent years. It is a little disappointing, but is mitigated slightly by the fact that 8th edition was only 2 weeks old when I attended, so I had little time for fully playtesting the army and going up against a range of armies to see how the Deathwatch performed against them. This was more than made up for by getting a nomination for Best Painted Army at the event (see, I told you I was going to keep mentioning it!). 

Now that the excuses are out of the way, let's take a look at the army that I took to the event. My army consisted of:

Battalion Detachment
Watch Master- Guardian Spear 
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher
Rhino- Storm Bolter
Rhino- Storm Bolter
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array

When I built the army, I thought it would function as quite a nice, generic, take all comers list. With the little playtesting that I did, I had to add the Meltagun squad, as I had a serious lack of anti-armour firepower in the force.

I will now break down each unit and see what worked well on them.

Monday, 17 July 2017

Better Know A Blogger: Part 41- Heresy and Heroes

This week's Better Know a Blogger features John from Heresy and Heroes


I think what first brought me to Heresy and Heroes was the pictures of John's brilliant 30k Blood Angels army that kept popping up on the Faeit212 blogroll. After checking out the thumbnails a few times, I was keen to see the rest of the army. 

One of my favourite recent articles on the blog, was the ones showing the completed Rhinos for the army. These stalwarts of the Space Marine army have been painted to a very high standard by John, and show off well the models, which seem to be a mix of the latest Rhino kit and the classic Rhino chassis from 2nd edition (a firm favourite for old gamers like me. I still have a couple of these kicking around). He did a great job on them, with some great weathering to show that they have been in fairly heavy use. Fortunately, he put together a great tutorial showing how to achieve the same technique for your own vehicles. 


As well as some great hobby goodness, you will also find a lot of editorial pieces about various aspects of the game and hobby. These include more recently a tribute to White Dwarf and a discussion on whether 40k has too many armies? Be sure to check out his top posts of 2016 for a great flavour of what the blog has to offer. 

Here are John's answers to my questions:

1. What age did you get into gaming and what started it off?
I blame the entire thing on Henry South who runs 4gotowar.blogspot.co.uk. It’s all his fault. We were about 8 or 9, and he came into school with a couple of these little metal dudes, and a copy of this crazy looking magazine called White Dwarf. One visit to the GW store in Reading, and I was hooked. I bought the 2nd Ed box set (which also played a huge part in getting me addicted to little toy soldiers from the 41st Millennium) within a couple of months (had to save up pocket money and do some odd jobs to earn the cash) and that was that. I had a bit of a break during my teens when I discovered girls and rugby, but even then, I still kept informed. I think I’ve been interested to one degree or another for about 25 years now. 

Saturday, 15 July 2017

Caledonian Revolution 2017: Game 5- Deathwatch vs Tyranids

The final game of Caledonian Revolution 2017 saw my Deathwatch take on Craig's Tyranids.

Game 5 featured the Scouring as the Eternal War mission, with Cleanse and Capture as the maelstrom mission (three cards per turn). The deployment zone was Vanguard Strike. I had yet to play a horde army with my Deathwatch yet, so would be interested to see if I had the firepower to take them out before they could reach me.

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol (W)
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer (KT1)
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns (KT2)
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas (KT3)
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns (KT4)
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher (KT5)
Rhino- Storm Bolter (R1)
Rhino- Storm Bolter (R2)
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers (VV)
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords (DB1)
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords (DB2)
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array (CB)

6 Command Points

My warlord was the Watch Master, who took the Legendary Fighter warlord trait.

Thursday, 13 July 2017

Caledonian Revolution 2017: Game 4- Deathwatch vs Eldar

The first game of day 2 of Caledonian Revolution 2017 saw my Deathwatch take on Jonathan's Craftword Eldar army. 

Game 4 used the Relic as the Eternal War mission, with Spoils of War as the maelstrom mission (3 cards per turn, you can steal your opponent's "Secure Objective X" cards). In a modification to the Relic, you scored 8 points for holding the Relic at the end of the game or 4 points if you controlled it (had the most models within 3") and no-one held it. The deployment map was Hammer and Anvil. 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol (W)
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer (KT1)
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns (KT2)
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas (KT3)
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns (KT4)
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher (KT5)
Rhino- Storm Bolter (R1)
Rhino- Storm Bolter (R2)
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers (VV)
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords (DB1)
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords (DB2)
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array (CB)

6 Command Points

My warlord was the Watch Master, who took the Legendary Fighter warlord trait.

Wednesday, 12 July 2017

Caledonian Revolution 2017: Game 3- Deathwatch vs Space Wolves

The final game of day 1 of Caledonian Revolution saw my Deathwatch take on Joel's Space Wolves. 

Game 3 featured Secure and Control as the Eternal War mission (one main objective each) and Deadlock as the Maelstrom mission (6 cards, decreasing each turn). The deployment map was Search and Destroy. 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol (W)
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer (KT1)
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns (KT2)
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas (KT3)
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns (KT4)
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher (KT5)
Rhino- Storm Bolter (R1)
Rhino- Storm Bolter (R2)
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers (VV)
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords (DB1)
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords (DB2)
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array (CB)

6 Command Points

My Warlord was the Watch Master, who had the Legendary Fighter warlord trait.

Tuesday, 11 July 2017

Caledonian Revolution 2017: Game 2- Deathwatch vs Astra Militarum

Game 2 of Caledonian Revolution 2017 saw my Deathwatch taking on John's Astra Militarum army.

The misssion for game 2 was Big Guns Never Tire for the Eternal War, Tactical Escalation for the maelstrom mission and Dawn of War deployment.

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol (W)
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer (KT1)
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns (KT2)
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas (KT3)
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns (KT4)
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher (KT5)
Rhino- Storm Bolter (R1)
Rhino- Storm Bolter (R2)
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers (VV)
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords (DB1)
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords (DB2)
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array (CB)

6 Command Points

My Warlord was the Watch Master, who had the Legendary Fighter warlord trait. 

Monday, 10 July 2017

Caledonian Revolution 2017: Game 1- Deathwatch vs Ynnari

Welcome to my first battle report from the recent Caledonian Revolution 2017 tournament. The weekend features five games of 8th edition 40k, with 2000 pts armies. 

The basic rules for the tournament were:
  • 2000 pts, battle forged armies
  • No more than 3 Detachments
  • No duplicate detachments
  • No Forgeworld
I decided that I would be taking my Deathwatch army. I had been having fun with the army towards the end of 7th edition and had made a real effort to get them painted to a higher standard than my previous forces. 

Each of the five games were to ETC standards, meaning that each mission would be a mixture of Eternal War objectives, Maelstrom points and Kill Points, as well as bonus points for First Blood, Slay the Warlord and Linebreaker. 

The first mission was Retrieval Mission (4 objectives), with Contact Lost for the maelstrom mission (one card for each objective held). The deployment zone was Spearhead Assault. 
My first opponent of the day was Tess and his Ynnari army. I had previously played Tess at Blog Wars X in a really fun game. I hoped that this would be another fun encounter. 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol (W)
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer (KT1)
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns (KT2)
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas (KT3)
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns (KT4)
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher (KT5)
Rhino- Storm Bolter (R1)
Rhino- Storm Bolter (R2)
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers (VV)
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords (DB1)
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords (DB2)
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array (CB)

6 Command Points

I figured I had a good mix of units to take on most threats in an opponent's army. I added some potent anti-tank firepower after my first few games had showed a serious problem taking on vehicles. 


Friday, 7 July 2017

Battle Report 104- 2000 pts Deathwatch vs Blood Angels

This week's battle report sees my Deathwatch take on Andy's Blood Angels in a straight up, Kill Points slug fest. 

Andy and I played the No Mercy mission for our 2000 pts game at the Newcastle Warlords gaming club. Andy was new to the club, so I was hoping he would have fun playing against both my Deathwatch and my fickle dice rolling! 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol (W)
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer (KT1)
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns (KT2)
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas (KT3)
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns (KT4)
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher (KT5)
Rhino- Storm Bolter (R1)
Rhino- Storm Bolter (R2)
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers (VV)
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords (DB1)
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords (DB2)
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array (CB)

6 Command Points

After my last game, I decided to change up my army. I added a couple of Frag Cannons to the squad in the Corvus Blackstar for some added firepower, as well as adding a Vanguard Veteran and Biker to the squad. This would allow me to fall back and still shoot and assault in my turn, a pretty powerful combo.
I also added some much needed anti-tank firepower with a squad of Veterans armed with Melta weapons. These would go in the Rhino to get them up the field quickly. The other squad had two Frag Cannons in another Rhino.
I also had two squads for objective holding; one with Stalker Bolters and another with normal Bolters and a Terminator with Cyclone Missile Launcher for some more tank-hunting capabilities.

I also added a Captain with a Jump Pack. This would give the second character some much needed mobility. I figured I could use him with the Bikers or with the Meltaguns to give me some re-rolls for shooting. The Watch Master would go in the Corvus with the squad, for those important re-rolls. He was my Warlord and took the ignore wounds on a 6+ trait.

Finally, I took two squads of four Bikers and a Corvus Blackstar. The Bikers came with a range of Power Weapons for dealing with different squads.