Thursday, 8 December 2016

Battle Report 89- 1850 pts Deathwatch vs Iron Warriors

This week's battle report sees my Deathwatch take on Gareth's 30k Iron Warriors in the Cloak and Dagger maelstrom mission. 

My 1850 pts Deathwatch army consisted of:
Black Spear Strike Force
Watch Master- Guardian Spear, Beacon Angelis (with V1)
5 Veterans- 2 Heavy Thunder Hammers, Blackshield with Power Sword, Power Maul and Storm Shield (V1)
10 Veterans- 4 Frag Cannons, 2 Storm Shields (V2a and V2b)
Drop Pod- Locator Beacon (DP)
Corvus Blackstar- Hurricane Bolter, Auspex Array (CB)

Aquila Kill Team
5 Veterans- Frag Cannon (AKT)
Terminator- Heavy Flamer, Auxiliary Meltagun
Librarian- Level 2 Psyker, Meltabombs, Force Sword

Unbound
4 Bikers- 4 Power Swords, Meltabombs (B1)
4 Bikers- 3 Power Swords, Power Axe, Meltabombs (B2)
6 Vanguard Veterans- Hand Flamer, 2 Heavy Thunder Hammers, 3 Pairs Lightning Claws (VV)

I decided to mix up my army from its first iteration to change up the army. Only on writing this and double checking the codex, I realised that the army was not legal. Apologies to Gareth for the incorrect list. I had planned to put the whole army in the Black Spear Strike Force, thinking all the codex options could be taken as individual units, but this was not the case. Instead, I took an unbound section with the Bikers and Vanguard Veterans, neither of which used the benefits of the Black Spear anyway, but most people don't like playing against unbound without knowing.

My Warlord Trait was Master of the Void Hunt, giving my warlord (Watch Master) a special shooting attack each turn, which of course, I completely forgot about during the game. The Librarian rolled on Biomancy, getting Smite, Enfeeble and Warp Speed.

For the army, I decided to test out the Black Spear Strike Force. Given the mobility issues I had in my last games, I decided that deep striking with some of the army would be useful to counter this. I took the Watch Master and an Aquila Kill Team, as well as the Corvus Blackstar.
I also took a CAD, led by a Librarian. I was keen to see if the Biomancy powers could boost the survivability of my units. I didn't get Endurance, but Enfeeble could be useful and swing some combats for me. I took a unit of Veterans with 4 Frag Cannons and two storm shields in a drop pod. This would allow me to deploy at least one unit on my first turn. I also took a Locator Beacon to help with my deep striking. I planned to combat squad the 10 Veterans and put two Frag Cannons in each. This would hopefully allow me to keep some of the Frag Cannons alive, my opponent having to take out two units instead of one. I took another combat unit of Veterans that would join the Watch Master once more. I also took two units of Bikers and a combat unit of Vanguard Veterans.

This force would allow me to Deep Strike several units, as well as changing my Mission Tactics twice.

Monday, 5 December 2016

Club Search- Newcastle Warlords

As part of my continuing efforts to try all the gaming clubs in the local area, last week I visited Newcastle Warlords. 

The club meets at St Marys the Virgin Church in Fawdon on a Thursday (7-10 pm) every two or three weeks (depends on when the hall is available). I actually found out about the club when the organiser, Steve, messaged me after seeing one of my blog posts on another clubs' facebook page, so I was keen to go along and try it out. 

First off, the church hall was only a 15 minute drive from my flat, so perfect travelling time for me. The 7 pm start also allows me to miss the rush hour traffic, so another bonus there. There were about a dozen or so gamers there that night, playing a variety of games including 40k, Age of Sigmar, Blood Bowl, Guild Ball and X-wing. 

As the club is just starting out, they are a little short on terrain and ask members to bring along their own stuff. They do have several gaming mats though for players to use though. This wasn't such a big deal for me, as I had some of my own terrain with me in Newcastle anyway. It's quite nice to get to use my own terrain every once in a while after going to the effort of building and painting it! It also gives me a nice incentive to get more terrain built and painted.

The cost was £4, which is a bit more expensive than the other clubs in the area, but still very reasonable for a club night. In addition, there is unlimited free tea, coffee and squash available. 

I had arranged a game on the facebook page and found myself taking on Stu and his Space Wolves with my White Scars. Stu has only recently got into 40k, so I went for a milder White Scars list to have a more fun and competitive game.

We played the Contact Lost maelstrom mission, as Stu had not played a maelstrom mission before. I didn't take full notes for a battle report. Since Stu had not been playing long, I wanted to have a chat with him during the turns and hopefully help with any rules issues during the game rather than spending my time taking notes. 

Sunday, 4 December 2016

Hobby Sunday 04/12/16- Deathwatch Test Scheme

This week, I have been painting up the first of my Deathwatch marines to test out the colour scheme for the army. 
Earlier in the week, I had a go at edge highlighting the first of the marines. The attempt went ok, but I was advised to complete the rest of the Marine to see how the final product would look. 

I was able to finish off one of the Marines this week. I was pretty pleased with how the final result turned out. 


Thursday, 1 December 2016

Battle Report 88- 1500 pts Deathwatch vs Iron Hands/Adeptus Custodes

This week's second battle report sees my newly started Deathwatch army take on a mixed force of Iron Hands and Adeptus Custodes, commanded by William, in the Contact Lost maelstrom mission (3 cards each turn). 

My army consisted of:
Combined Arms Detachment
Watch Master- Beacon Angelis (with V2)
5 Veterans- 5 Stalker Pattern Boltguns (V1)
5 Veterans- 4 Frag Cannons, Storm Shield, Auspex (V2)
Drop Pod (DP)
5 Veterans- Infernus Heavy Bolter, Sergeant with Xenophase Blade and Combi-melta (V3)
5 Veterans- Black Shield with Power Sword, 2 Heavy Thunder Hammers, Power Sword, 2 Storm Shields (V4)
5 Bikers- 4 Power Swords, Power Axe, Meltabombs (B)
Corvus Blackstar- Extra Armour, Auspex Array, Blackstar Rocket Launcher (CB)
Vanguard Veteran- Heavy Thunder Hammer (VV1)
Vanguard Veteran- Heavy Thunder Hammer (VV2)

For my warlord trait, I got Lord of Hidden Knowledge, giving my warlord and his unit five re-rolls. 
I started the army with the Watch Master. He is essentially a Chapter Master with an AP2 power weapon that strikes at initiative, pretty handy! I gave him the Beacon Angelis to allow me to quickly re-deploy a unit.
I took a combat tooled-up Veteran squad to accompany him; a Blackshield with a power sword, two Heavy Thunder Hammers, a power weapon and a couple of Storm Shields for defence. I planned to put them in the Corvus Blackstar for assault. 

I then took a Veteran squad with 4 Frag Cannons. Deployed in the drop pod, these should eliminate any threat on the turn they arrive. I could use the Beacon to re-deploy them quickly to support the Watch Master. I also took a unit with Stalker Boltguns for some long range firepower. A final unit with an assault Heavy Bolter and a Sergeant with a Xenophase Blade was also added. 

I took a Bike unit with power weapons, this would give them some good mobility and combat ability. With the points left over, I took two individual Vanguard Veterans with Heavy Thunder Hammers. This would give them good mobility and could hit really hard in combat.

Apologies for the "grey army", I've just got them built and am waiting on some decent weather to get them undercoated. It may be some time.....

Wednesday, 30 November 2016

Hobby Wednesday 30/11/16- Deathwatch Marines

I started painting up my Deathwatch marines this week, wanting to try some new techniques on them for once. 

After undercoating them black, I had a go at painting the first edge highlights with Thunderhawk Blue. As you can see in the photos below, I am not used to this technique and my first attempts were pretty heavy handed. 


Tuesday, 29 November 2016

Battle Report 87- 1500 pts Deathwatch vs Tyranids

This week's battle report is the first game featuring my new Deathwatch army. I was playing at Heaton Games Club taking on Adam and his Tyranids. I had previously played his Dark Eldar, so was interested to see how this game would play out. We rolled for mission and got the Relic. 

My army consisted of:
Combined Arms Detachment
Watch Master- Beacon Angelis
5 Veterans- 5 Stalker Pattern Boltguns
5 Veterans- 4 Frag Cannons, Storm Shield, Auspex
Drop Pod
5 Veterans- Infernus Heavy Bolter, Sergeant with Xenophase Blade and Combi-melta
5 Veterans- Black Shield with Power Sword, 2 Heavy Thunder Hammers, Power Sword, 2 Storm Shields
5 Bikers- 4 Power Swords, Power Axe, Meltabombs
Corvus Blackstar- Extra Armour, Auspex Array, Blackstar Rocket Launcher
Vanguard Veteran- Heavy Thunder Hammer
Vanguard Veteran- Heavy Thunder Hammer

For my warlord trait, I got Lord of Hidden Knowledge, giving my warlord and his unit one re-roll. 
I started the army with the Watch Master. He is essentially a Chapter Master with an AP2 power weapon that strikes at initiative, pretty handy! I gave him the Beacon Angelis to allow me to quickly re-deploy a unit.
I took a combat tooled-up Veteran squad to accompany him; a Blackshield with a power sword, two Heavy Thunder Hammers, a power weapon and a couple of Storm Shields for defence. I planned to put them in the Corvus Blackstar for assault. 

I then took a Veteran squad with 4 Frag Cannons. Deployed in the drop pod, these should eliminate any threat on the turn they arrive. I could use the Beacon to re-deploy them quickly to support the Watch Master. I also took a unit with Stalker Boltguns for some long range firepower. A final unit with an assault Heavy Bolter and a Sergeant with a Xenophase Blade was also added. 

I took a Bike unit with power weapons, this would give them some good mobility and combat ability. With the points left over, I took two individual Vanguard Veterans with Heavy Thunder Hammers. This would give them good mobility and could hit really hard in combat.

Apologies for the "grey army", I've just got them built and am waiting on some decent weather to get them undercoated. It may be some time.....

Monday, 28 November 2016

Fluffageddon 2016: Army Review

This post will review my army for the recent Fluffageddon tournament, how it performed and how it could be improved. 

Army Review
As a reminder, my army was:
Ravenwing Strike Force
Interrogator-Chaplain- Bike, Meltabombs, Auspex, Mace of Redemption
5 Ravenwing Command Squad- Ravenwing Banner, Apothecary, Grenade Launcher
6 Black Knights- Meltabombs, Grenade Launcher 
6 Ravenwing Bikers- 2 Grav Guns, Sergeant with Meltabombs and Power Sword
6 Ravenwing Bikers- 2 Meltaguns, Sergeant with Meltabombs and Power Fist 
Attack Bike- Heavy Bolter 
Landspeeder- Multi-melta, Typhoon Missile Launcher

Ravenwing Support Squadron
Darkshroud- Assault Cannon
3 Landspeeders- Assault Cannons, Heavy Bolters

In order to put the reviews in context, my battle reports for game 1, game 2 and game 3 can be found in the tournament tab. 

Friday, 25 November 2016

Fluffageddon 2016- Armies on Display

Today's post features some of the army photos from the Fluffageddon tournament. Hope you enjoy!

First up is Ian's Ork army. He actually ended up taking the Best Army award and it was well deserved. You can see more of his army on his blog, Need More Tanks

 Next is my own Ravenwing.

Wednesday, 23 November 2016

Fluffageddon Battle Report 3- Ravenwing vs Eldar

The final game of Fluffageddon 2016 saw me playing at the top table against Danny and his Eldar army. This mission would be a variation of kill points, where the units destroyed would be worth Blood Points equal to their points value (with half points available for a unit taken below half strength/starting wounds/starting hull points). 

My army consisted of:
Ravenwing Strike Force
Interrogator-Chaplain- Bike, Meltabombs, Auspex, Mace of Redemption (with CS)
5 Ravenwing Command Squad- Ravenwing Banner, Apothecary, Grenade Launcher (CS)
6 Black Knights- Meltabombs, Grenade Launcher (BK)
6 Ravenwing Bikers- 2 Grav Guns, Sergeant with Meltabombs and Power Sword (RB1)
6 Ravenwing Bikers- 2 Meltaguns, Sergeant with Meltabombs and Power Fist (RB2 and RB3)
Attack Bike- Heavy Bolter (AB)
Landspeeder- Multi-melta, Typhoon Missile Launcher (L)

Ravenwing Support Squadron
Darkshroud- Assault Cannon (SS)
3 Landspeeders- Assault Cannons, Heavy Bolters

My warlord trait was Rapid Manoeuvre, giving me +3" to charge and turbo-boost moves.

Tuesday, 22 November 2016

40k Rulebook FAQ now up!

Hi everyone,
wanted to share this link with the blog readers. The rulebook FAQ is now up on the warhammer community page.

I've had a quick look through and two changes from the draft FAQ I spotted were:
- Scout moves occur before Seize the initiative. This makes sense, but it was nice to have an extra tool for countering seizing.
- Passengers in a jinking vehicle don't have to fire snap shots. I would have liked to have them fire snap shots as per the draft FAQ, but Dark Eldar players will be happy (for once!).

Any other changes that I may have missed?